2008 Mahjong Safari

As the sole artist, I determined the rendering style and created every assets including in-game art assets and UI, power-up and celebration illustrations and animations.  I also proposed the animal tidbits in the collectible screen, adding depth to the game such that family members can play together.  The game was well received and became a long-standing, high-grossing, flagship game on Pogo.

Tools: Photoshop

2007 Word Riot

This was the first project at Pogo.  I recreated the concept illustrations of the Lobby and the game-show UI screen into 3D rendering.  Then added few more touch painting in the front seats and the camera.

Tools: Maya, Photoshop

Share this:

Like this:

Like Loading...
%d bloggers like this: