Category: Uncategorized
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GAME ART 2D
2012, 2014 – THE SIMPSONS TAPPED OUT (Drew and Animated in Flash) HUNGRY GAMES (Inspired by Hunger Games) 2013 – MONOPOLY SLOTS (Photoshop, Maya, Flash, Illustrator) 2011 – MONOPOLY MILLIONAIRES (All Vectors; Illustrator, Flash) 2009 – MINIGOLF MADNESS (Photoshop, Maya) Golf Courses 2009 – TRIVIAL PURSUIT DAILY 20 (Photoshop, Maya, Particle Illusion) 2008 – MAHJONG […]
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Game Art 3D
2015 – MINIONS PARADISE (Same date release with the movie in summer) (Maya, Photoshop, Unity) 2012 – JETSET SECRETS (Hidden Object Game) (Maya, Max, Flash, Photoshop; Detective/Billionaire/Evening-Golden Hour/Land+Marina) Player’s Home Base 2009 – TRIVIAL PURSUIT DAILY 20 (Maya, Photoshop) 2007 – WORD RIOT (Maya, Photoshop; Original concept created by Sara Slocum) 2006 – BONK 3D Pitch (Maya, […]
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CONCEPT ART
90% of the concept artwork from the other categories were done by me. Very seldom there was a need for refinement. Below are the few that had some cleaning up. 2015 – FOR FUN 2012 – JETSET SECRETS (Hidden Object Game. Billionaire Detective. Sexy ’60s v.s. Gritty Kill Bill slick outfits) Also created concept art […]
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ANIMATION
Most of these animations were a combinations of vectors and 3D animated in Flash. I also have a 3D character animation on my old demo reel from years ago. If I can still find it, I will post it. 2013 – MONOPOLY SLOTS (Photoshop, Illustrator, Flash, Maya, Particle Illusion) The slots symbols with Mr. Monopoly and […]
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2013 – MONOPOLY SLOTS
2013 – MONOPOLY SLOTS I was responsible for setting the art style on the slots machines, the slots symbols, their animations, and the bonus game backgrounds. And figured out together with the engineers on all technical setups and issues implementing the artworks. Later I became an outsource coordinator for the post-release contents. And worked more on […]
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2012 – JETSET SECRETS
2012 – JETSET SECRETS Hidden Object Game on Facebook. I was to responsible mostly on the environment, aka the billionaire detective sleuthing HQ base. Created the buildings, decorations and the world, which was decided to be casted with evening, golden-hour lighting. Also to figure out all the technical aspects with engineers to implement the artworks. Later […]
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2011 – MONOPOLY MILLIONAIRES
2011 – MONOPOLY MILLIONAIRES Facebook game. Playfish art style, all vectors in Illustrator and Flash. I worked on almost every aspect of the art production: Environment, Character, UI, Animation, Marketing, Outsourcing. House upgrade progressions, Decorations, etc. UI. PopUps, Icons, FB Graphics, etc. Animations: UI, Environment, Fanfare, etc
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2009 – MINIGOLF MADNESS
2009 – MINIGOLF MADNESS In this game I worked with the engineer to develop a powerful mini-golf level creator, which one can create the course in any shape, any terrain, adjust the steepness of the slopes, decorate with all types of functional props one would see in real life, and even with more features that […]
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BEFORE 2004 – 3D ART
BEFORE 2004 – 3D ART (Maya, Softimage, Lightwave; Environment, Character, Animation) French Alley: Modeled, Textured, Lighting. Created lighting on 5 different phase throughout a day. Calavera (Maya): Modeled, Textured, Rigged, and Animated. Generic Character for animation use (Softimage): Modeled, Rigged. Frankinstein Lab (Lightwave): first ever 3D scene