2012 – JETSET SECRETS
Hidden Object Game on Facebook. I was to responsible mostly on the environment, aka the billionaire detective sleuthing HQ base. Created the buildings, decorations and the world, which was decided to be casted with evening, golden-hour lighting. Also to figure out all the technical aspects with engineers to implement the artworks. Later took up management and art directing on the outsourcers.
Below are what I made. Also credit to Michael Filippoff for pioneering on global lighting and shaders.
This is what a fully decorated player’s Headquarter might look like:
Concept Art. Deciding whether to go with Sexy ’60s styles or Gritty, Kill-Bill, modern outfits.