Hidden Object Game on Facebook.  I was to responsible mostly on the environment, aka the billionaire detective sleuthing HQ base. Created the buildings, decorations and the world, which was decided to be casted with evening, golden-hour lighting.  Also to figure out all the technical aspects with engineers to implement the artworks.  Later took up management and art directing on the outsourcers.

Below are what I made. Also credit to Michael Filippoff for pioneering on global lighting and shaders.

This is what a fully decorated player’s Headquarter might look like:


Concept Art.  Deciding whether to go with Sexy ’60s styles or Gritty, Kill-Bill, modern outfits.

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